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1 Jan

Stage Start TWO Kindle

Happy New year!
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Stage Start Two is a collection of 20 plays which provides children with an
opportunity to have lots of fun and enjoyment as well as help them develop reading, comprehension and communication skills. The following plays are in the collection and are suitable for a wide variety of ages and abilities.

Humpty Dumpty
Little Bunny Foo Foo
Three Little Pigs
The Missing Reindeer
The Elves and the Shoemaker
The Magic Porridge Pot
The Stone Soup
The Pied Piper of Hamelin
King Midas
The Tiger, Old Man and the Jackal
Peter Pan
The Happy Prince
How the Elephant got his Trunk
Alice in Wonderland
Home for Christmas
A Night Out
It is Better to Forget
The Body
Saint Bernadette  or


The Magic Porridge Pot

14 Dec

The Magic Porridge Pot

Cast of characters (11): Two Storytellers, Daisy,  Maisy, Mother, four villagers, old woman and the porridge pot

Storyteller 1: Once upon a time there was a little girl called Daisy who lived with her mother in a very small house.

Storyteller 2: They were very poor and they didn’t have much to eat. One day, they were really, really, really hungry.

Mother: I am very hungry. (She rubs her tummy.)

Daisy: I know, I will go into the forest and collect some mushrooms,

(She walks into the forest by herself and start collecting the mushrooms. Suddenly, an old woman creeps up behind her).

Old Woman: What are you doing little girl?

Daisy: My mother and I are very hungry. I am looking for some mushrooms for us to eat for our tea.

Old Woman: (Hands the little girl a porridge pot). Here, take this.

Porridge Pot: Oh, dear, what is to become of me? (Starts crying).

Old Woman: I am travelling far away and I can’t take this porridge pot with me. (Old woman walks off.)

Daisy: (Looks at the crying porridge pot and shakes her head.) What am I suppose to do with you?

Porridge Pot: Well, if you are hungry just say boil pot, boil pot.

(Porridge comes out and spreads all over. This can be mimed)

Daisy: How wonderful but how do I stop the porridge flowing?

Porridge Pot: Just say, Stop Pot! Stop Pot!

Daisy:  Stop Pot! Stop Pot!

(Daisy brings the pot home and shows her mother and they both eat until they are full.).

Mother: This is wonderful we should make some for the neighbours.

Daisy: Oh no we should keep this as our own secret.

Storyteller 1: One day the little girl went out playing with her friend Maisy.

Maisy: Lets go into the forest and play hide and seek.

(Maisy and Daisy skip off stage.)

Storyteller 2: Her mother was feeling hungry and she got the porridge pot to boil.

Mother : Boil Pot! Boil Pot!

(Mother eats her porridge but she want it to stop)

Mother: I am full now so Halt Pot! Halt Pot!.

Storyteller 1: The porridge pot kept boiling.

Storyteller 2: There was porridge all over the place.

(Mother jumps up on a chair.)

Mother: Don’t Pot, Don’t Pot!

Storyteller 1: The porridge spread everywhere.

Mother: Please Pot!  Please Pot!

Villager 1: What is going on here?

Villager 2: The streets are paved with porridge.

Villager 3: Come everyone let fill ourselves up with porridge.

Village 4: This is delicious. Yummy!

(The villagers start swimming through the porridge.)

Villager 1: There is a porridge flood.

Villager 2: Help us

Villager 3: We are drowning.

Village 4: In porridge.

Mother: Oh dear, No Pot! No Pot!

(Daisy returns with Maisy. She looks confused and shocked)

Daisy: (Shouts) Stop Pot! Stop Pot!

(Porridge pot stopped boiling porridge).

Storyteller 1: The villagers had porridge for the rest of the winter.

Storyteller 2: They weren’t hungry.

(Everybody is eating porridge and the porridge pot looks happy).

Storyteller 1: In the Spring, the old woman came back from her travels.

Storyteller 2: She asked for her pot back.

Old Woman: Thanks for taking care of my magic porridge pot.

Daisy: I didn’t take care of it. It took care of us.

For more plays go to or

Stage Start TWO Kindle


31 Aug

Game: The Hungry Tree

· Age: 5+

· Minimum number of participants: 3

· Resources needed: Clear space.

· Other Benefits: This is an excellent introduction to improvisation as the children are free to explore their imaginations. It also helps with their coordination skills.

· Instructions: The teacher tells the children the following story and they have to improvise the movements in the story. The teacher gets the children to imagine they are an adventurer who wants to go on an adventure. They have to pack up their bags. The teacher asks what they need in the bags. Children’s answers are usually for example water, sandwiches, sun cream, and sunglasses and so on. The children mime putting all these essentials into their bag and then mime all the actions in the adventure below. The teacher says imagine you are walking quickly because you are so happy to be on your adventure. You see a mountain and decide you should climb it. The sun is getting hotter and hotter and you are getting tired. You get very, very tired. You wipe your brow to show how tired you are. You begin to climb slower and slower. You are very thirsty. You take out your water and take a drink. You put it back in your bag and climb the rest of the way up the mountain. Eventually you get to the top. You are exhausted, very hot and very hungry. You decide it is time for your picnic. You see a lovely tree and you go and sit under its shade. You eat your picnic and go for a nap. Then suddenly you wake up and see the tree moving towards you. The tree grabs you and you realise it is a very hungry tree and wants to eat you. You scream. You struggle. You fight the branches but you are getting weaker and weaker. Then suddenly the tree stops fighting for a moment. You get your chance to escape. You quickly grab your bag, and run back down the mountain. You get to the end and you don’t stop in case the hungry tree is running after you. You run all the way home, lock all the doors and hide under the table.

Stage Start Two – 20 More Plays for Children – Now Available

3 Aug



I have taught Drama for the eighteen years and in my experience children love acting out a play whether it is reading aloud in a classroom or performing in front of a large audience. Stage Start Two provides children with the opportunity to have lots of fun and enjoyment as well as helping them to develop reading, comprehension and communication skills.

The first two plays in this collection are short and simple. They are based on two very popular nursery rhymes – Humpty Dumpty and Little Bunny Foo Foo. Rudolph, The Missing Reindeer tells the story of Rudolph’s disappearance before Christmas and how Santa Claus has to call on a variety of nursery rhyme characters to help him in his search for his reindeer. The next five plays – The Three Little Pigs, The Elves and the Shoemaker, The Magic Porridge Pot, The Stone Soup and The Pied Piper of Hamelin are based on traditional tales, familiar and well loved by children all over the world. 

King Midas is a Greek myth where the greedy king Midas wishes that everything he touches turns to gold – but be careful what you wish for! The Tiger, Old Man and the Jackal comes from an old Indian legend. The terrible tiger is outwitted by the small but very clever jackal.

The following five plays are based on stories by famous children’s authors. Peter Pan is a about a boy who lives in the magical world of Neverland where he never grows up. Pinocchio, written by Italian novelist Carlo Collodi, is about a wooden puppet who longs to be a real boy. How the Elephant got his Trunk is based on the Elephant’s Child from Rudyard Kipling’s Just So Stories. The Happy Prince is based on Oscar Wilde’s well-loved fable and it focuses on loyalty and kindness. Lewis Carroll’s Alice in Wonderland follows Alice as she goes on wonderful adventures in Wonderland where she meets extraordinary characters like a talking White Rabbit, the March Hare and the very horrid Queen of Hearts. The final five plays in this collection – Home for Christmas, A Night Out, It is Better to Forget, The Body and Saint Bernadette have fewer characters and can be used in smaller drama classes or with smaller groups.

Each play lasts between five and twenty five minutes. Each play’s cast list is flexible and more characters can be added or existing characters can be changed or omitted easily depending on the requirements of the group or class. All suggestions for stage directions are in included in brackets and italics. I hope you enjoy reading or performing the plays in this collection.

Good Luck!

 The following is an example of one of the plays.

Humpty Dumpty


Cast of characters (14): Humpty Dumpty, Egg 1, Egg 2, Egg 3, Egg 4, General, King’s man 1, King’s man 2, King’s man 3, King’s horse 1, King’s horse 2, King’s horse 3, King and Servant

 (Stage directions: There is a big wall upstage and there is a group of eggs playing outside the wall. They accidentally throw the ball over the wall.)

 Egg 1: Oh dear, what will we do now?

Egg 2: Well, one of us will have to climb over the wall and get the ball.

Egg 3: Humpty Dumpty will do it.

Humpty Dumpty: Why do I have to do it?

Egg 4: Because you are bravest egg of all eggs.

Egg 1: Don’t tell us you are scared.

All: Scaredy Egg! Scaredy Egg!

Humpty Dumpty: Alright, alright, I’ll do it.

(Humpty Dumpty starts to climb the wall. He is shaking because he is so scared. He gets to the top but he is too frightened to move.)

Humpty Dumpty: I can’t move. What shall I do?

(enters General.)

General: What is going on here?

(All the eggs run off.)

Humpty Dumpty: I climbed the wall because we threw the ball over the wall and I wanted to get it back for all my egg friends but now I’m stuck and I can’t get down.

General: I’ll get a ladder and help you get down. (General mimes getting a ladder but Humpty Dumpty starts to wobble and falls off the wall.)

Humpty Dumpty: Help me! I’m broken. (Humpty Dumpty is lying on the floor.)

General: Don’t worry, I’ll call all the King’s men to come and help put you back together again.

General: (gets out his phones and dials the King’s men) Please come quickly: a giant egg has fallen off a wall.

(King’s men come galloping in on their horses. They look at Humpty Dumpty on the ground.)

King’s man 1: Oh dear, this looks very bad.

King’s horse 1: I don’t think we are going to be able to fix him.

King’s Man 2: Don’t give up; we can try.

King’s Horse 2: Look, everybody: where do you think this goes ? (He holds up an arm.)

King’s Man 3: I think that might be his leg. (They all try hard to put him back together. They circle him so the audience can’t see while they are working on him. Then after a few minutes they stop.)

King’s Horse 3: We tried our best but there is nothing we can do. (They all put their heads down.)

(Trumpet blows and the King’s servant enters.)

Servant: The king is coming: everyone bow. (They all bow as the King enters and sits at the table.)

King: I’m so hungry. (rings bell) What is for dinner tonight, servant?

Servant: Lots and lots of scrambled egg.

All: (come out to the centre stage and recite the Humpty Dumpty rhyme)

Humpty Dumpty sat on a wall.

Humpty Dumpty had a great fall.

All the King’s horses and all the king’s men

Couldn’t put Humpty together again.

They tried to push him up.

They tried to pull him up.

They tried to patch him up,

But couldn’t put him back together again.

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Alice In Wonderland

22 May

Alice In Wonderland

Alice in Wonderland – Full length feature. The animation was created by Cork Institution of Technology, Early Years Education year 1 and Montessori year 3 students. The Play was performed by Early Years Education 1 students. The Art exhibition was done by Early Years Education Year 3 students.

Warm-ups Games

17 May

Drama-Start-Two-KindleWarm-ups Games
Warm-ups games are very important and beneficial for any drama class – no matter what age:
*They are fun and enjoyable.
*They help the children get to know one another.
*They help children focus on the drama class that follows the warm-up.
*They help the children limber-up.
*They help shy children to get involved in the group.
*They help children to use their imagination and creativity.
*They promote trust among the children.

Game: Orders

  • Difficulty rating: **
  • Minimum number of participants: 6
  • Resources needed: Clear space
  • Instructions: This warm-up game helps children to learn how to work as a team. The leader tells everyone to get into a straight line and not to make a sound or move their mouths throughout the game; they can only communicate through the use of non-verbal body language.
  • When the instructions have been given, the leader asks the group to get in a straight line in some order, e.g. the leader can ask them to line-up from the oldest to the youngest. If too many children were born in the same month, they can progress to finding out what day they were born and line-up in that order; or they can get in order according to height, alphabetically by first names, or if any have the same first names, they can get in line alphabetically by their surnames.
  • They have to complete the task communicating through non-verbal language such as pointing, miming etc. When the line is completed the leader asks each child to tell him/her their name or age. Then they can see if they managed to communicate their message through non-verbal language. This can take some time and a lot of concentration. It is also a good way for the leader and the class to learn each other’s names.

Game: Crossing the circle

  • Difficulty rating: *
  • Minimum number of participants: 6
  • Resources needed: Clear space
  • Instructions: The children stand in a circle and the leader gives everyone a number from 1 to 3. Then the leader tells all the 1s to exchange places by crossing the circle; and then all the 2s to cross the circle and so on. When the children understand what to do, the leader calls out different ways for them to walk across the circle:
  • Like a toddler
  • Like a frail old man
  • Like a lion
  • Like a mouse
  • Like a roller blade
  • Like a ballerina
  • Like Justin Timberlake/Justin Bieber
  • Like a rock star
  • Like a princess
  • Like Superman
  • Like a rally car

Game: Prisoner

  • Difficulty rating: *
  • Minimum number of participants: 4
  • Resources needed: A large space, chairs
  • Instructions: Divide the group into pairs. One is the prisoner and the other is the jailer. All the prisoners sit in chairs in a circle while all the jailers stand behind their prisoner with their backs to the chairs. The leader sits in the circle with the prisoners, but does not have a jailer. When the leader shouts a prisoner’s name, they must change places with another prisoner as quickly as possible. However, if the jailer turns around fast enough and taps the prisoner on the shoulder, the prisoner is caught and can’t move. The leader then calls out someone else’s name. This is an excellent warm-up game, but it also helps with reflexes and listening skills.

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Alice in Wonderland – A script.

13 May

Alice in wonderland

On the 7th May 2013 in  the Rory Gallagher theatre at the Cork Institute of Technology, Early Years Education students performed Alice in Wonderland. The following is the script they used which is adapted from the book by Lewis Carroll.

Alice in Wonderland

Characters: Alice, Lorina, White Rabbit, Key, Caterpillar, The Pigeon, Fish Footman, Frog Footman, Duchess, Cook, Cheshire Cat, March Hare, Mad Hatter, Dormouse, Two, Seven, Five. King, Queen, Knave, Jury.

Scene 1: Under the tree in her garden.

(Curtain closed, Alice and her sister Lorina are sitting on the steps in front of the stage. Lorina is reading a book)

Alice Lorina, I am bored, there is nothing to do.

Lorina: It is such a lovely day why don’t you sit with me under the tree and read your book.

Alice My book is silly. It all about a rabbit that talks. I mean you have heard of a talking rabbit.

Lorina: (Yawns and stretches) I think I will go for a snooze. (She falls asleep and Alice tries to read her book).

(Suddenly from the back of the theatre comes a White Rabbit, he is in a panic and looking at his watch)

White Rabbit I’m late, I’m late, I’m late for a very important date.

(He runs passed Alice, through the curtains and on to the stage out of sight.)

Alice Boys and girls, did I just see a talking White Rabbit? He has just run down a rabbit hole.

Alice Do you think I should follow him down them the rabbit hole?

Alice Mr White Rabbit, please wait for me. (She runs after the White Rabbit.)

Scene 2: The rabbit hole/the curious hallway

(She stands on the stage and it is dark, and she starts to fall into the rabbit hole)

alice 2

Alice Oh my goodness. I’m falling, I’m falling. If I don’t stop I will end up near the centre of earth.  I might even end up in Australia where everything is upside down and the wrong way around. Somebody help me.

(She falls and then stops suddenly and she is in a curious hall with a door with a small locked door.)

Alice What a curious place this is. I see a really beautiful garden through the key hole. The door is too small how will I get in?

Key: Here use me to open the door.

Alice I can’t because the door is too small for me to fit in.

Key: Drink this. (The key gives Alice a bottle that says drink me.)

Alice I’m shrinking. (Alice is too small to get through the door.) I will never get through the door now. I’m too small.

Key: Never fear. Eat this piece of cake and you will grow bigger.

Alice (She takes a bite out of the cake.) Curiouser and curiouser! Now I’m opening out like the largest telescope that ever was. Goodbye, feet! Oh, my poor little feet, I wonder who will put on your shoes and stockings for you now, dears? I’m sure I shan’t be able! I shall be a great deal too far off to trouble myself about you: you must manage the best way you can… Oh dear, what nonsense I’m talking!

White Rabbit: (entering on the run, carrying a fan and some gloves) Oh! The Duchess, the Duchess! Oh! Won’t she be savage if I’ve kept her waiting!

Alice If you please, sir –

White Rabbit: Ahhhh! (He drops the fan and gloves and hightails it offstage.)

Alice: (calling to White Rabbit) Wait!! (Picks up the gloves and fan)

Alice Curiouser and curiouser, I’m growing smaller again and now I can get through the garden door.

Scene 3 – The Magical Garden

Caterpillar: Who are YOU?

Alice: I – I hardly know, sir, just at present – at least I know who I was when I got up this morning but I think I must have been changed several times since then.

Caterpillar: What do you mean? Explain yourself!

Alice: I can’t explain MYSELF, I’m afraid, sir because I’m not myself, you see.

Caterpillar: I don’t see.

Alice: I’m afraid I can’t put it more clearly, for I don’t understand it myself.

Caterpillar: Who are you?

Alice: I think you ought to tell me who YOU are, first.

Caterpillar: Why? (Alice stamps the ground and walks away) Come back! I’ve something important to say! (Alice returns) Keep your temper.

Alice: Is that all?

Caterpillar: No. So you think you’re changed, do you?

Alice: I’m afraid I am, sir, I can’t remember things as I used to. I can’t keep the same size.

Caterpillar: What size do you want to be?

Alice: Oh, I’m not particular as to size; only one doesn’t like changing so often, you know.

Caterpillar: Are you content now?

Alice: Well, I should like to be a LITTLE larger, sir, if you wouldn’t mind. Three inches is such an awful height to be.

Caterpillar: It is a very good height indeed!

Alice: But I’m not used to it!

Caterpillar: One side will make you grow taller, and the other side will make you grow shorter.

Alice: One side of WHAT? The other side of WHAT?

Caterpillar: Of the mushroom.

(The Caterpillar gives Alice the mushroom and exits.)

Alice: And now which is which? (She takes a bite) Whoa!!!!!

The Pigeon enters.

Pigeon: (he pecks ALICE in the head) Serpent!

Alice: I’m not a Serpent! Let me alone!

Pigeon: (he pecks her again) Serpent I say again!

Alice: I haven’t the least idea what you’re talking about.

Pigeon: As if it wasn’t trouble enough hatching the eggs but I must be on the lookout for serpents night and day. I haven’t had a wink of sleep.

Alice: I’m sorry you’ve been annoyed.

Pigeon: And just as I’d taken to the highest tree in the wood and just as I was thinking I should be free of them at last, they must needs come wriggling down from the sky! SERPENT! (attacks Alice)

Alice: I am not a Serpent, I tell you! I’m a… I’m a…

Pigeon: Well! What are you? I can see you’re trying to invent something.

Alice: I’m a little girl.

Pigeon: A likely story. I’ve seen a good many little girls in my time, but never one with such a neck as yours. No, no, you’re a serpent; and there’s no use denying it. I suppose you’ll be telling me next that you’ve never tasted an egg.

Alice: I have, but little girls eat eggs quite as much as serpents you know.

Pigeon: I don’t believe it. You’re looking for eggs and what does it matter to me whether you’re a little girl or a serpent?

Alice: It matters a good deal to me! But I’m not looking for eggs and if I was I shouldn’t want yours.

Pigeon: Well, be off with you then. Pigeon pushes Alice and she falls.

Alice (picks up the mushroom) The mushroom, I almost forgot and grows back to her normal size.

Scene 4: Outside the Duchess’s palace

ALICE I’ve got back to my right size: I wonder? (sees the door) Whoever lives there?

Frog Footman: (holding an invitation out the Fish Footman) For the Duchess. An invitation from the Queen to play croquet.

Fish Footman: Thank you. There’s no sort of use in knocking, and that is for two reasons. First, because I’m on the same side of the door as you are. Secondly, because they’re making such a noise inside, no one could possibly hear you.

Alice: How am I to get in?

Frog Footman: There might be some sense in your knocking, if we had the door between us. For instance, if you were INSIDE, you might knock, and I could let you out, you know.

Alice: How am I to get in?

Fish Footman: I shall sit here till tomorrow or next day maybe… I shall sit here, on and off, for days and days.

Alice: But what am I to do?

Frog Footman: Anything you like? (the door opens and Alice grabs the invitation runs through)

Inside the Duchess’s Place.

Cook is throwing plates and cups around.

Alice: Where is the Duchess?

Cook: She is over there.

Duchess:  Cook, what are you doing?

Cook: I making soup for lunch.

Duchess; Who are you? And who let you in

Alice: I’m Alice. The fish and frog footman. Well they didn’t stop me.

Duchess: I have to get rid of them. Cook remind me to get of rid of the fish and frog footman.

Cook: I was planning on making fish/frog stew tomorrow so we needed to get new footman anyway.

Alice: I have an invitation from the queen.

Duchess: (Looks at invitation) she wants me to go to the croquet game.

Alice: Are you going?

Duchess: I don’t know she usually sends me to the prison tower when I beat her.

Alice: She is a sore loser, then?

Duchess: I must get ready. Cook come and help me. (Both leave the stage.)

(Alice sees a Cheshire cat)

Alice: Why are you grinning?

Cheshire cat: Cheshire cats always smile.

Alice: Can you please tell me where I go from here?

Cheshire Cat: Well that depends where you want to go.

Alice: I don’t mind.

Cheshire Cat: Then, it doesn’t matter where you go?

Alice: Well, what sorts of people live in this direction? (points to left)

Cheshire cat: In the that direction lives the hatter and in that direction lives the March Hare. Both of them are mad.

Alice: I don’t want to meet mad people.

Cat: Oh dear! Don’t you know? We are all mad here. You must be mad.

Alice: How do you know?

Cat: You must be or else you wouldn’t have come here. Are you going to play croquet with the queen?

Alice: I would like to but I haven’t been invited.

Cat: Well, I’ll see you there.

Alice: I’ve seen hatters before. The March Hare will be much the most interesting, and perhaps as this is May it won’t be raving mad – at least not as mad as it was in March.

Scene 6: The Tea party

Hare, Hatter, Dormouse: Twinkle, twinkle little bat, How I wonder what you are at. (sings twice.)

(Alice tries to join them but they start yelling at her.)

Hare, Hatter, Dormouse: No room, No room.

Alice: There is plenty of room.

March Hare: Have some wine?

Alice: I don’t see any wine.

March Hare: That is because there isn’t any. (All laugh).

Alice: Well it wasn’t very nice of you to offer.

March Hare: Well it wasn’t very nice of you to sit down without being invited.

Alice: It isn’t your table it is laid for a great deal more than three.

Hatter: Your hair wants cutting.

Alice: Keep your personal remarks to yourself.

Hatter: The butter has crumbs in it.

March Hare: Well you shouldn’t have put your bread knife in it.

Alice: What a funny watch! It tells the day of the month, and doesn’t tell what o’clock it is!

Hatter: Why should it? Does YOUR watch tell you what year it is?

Alice: Of course not, but that’s because it stays the same year for such a long time together.

Hatter: Which is just the case with MINE.

Alice: I don’t quite understand you.

Hatter: The Dormouse is asleep again.

Alice: Oh what a waste of time. Wake up Dormouse!

Hatter: If you knew Time as well as I do, you wouldn’t talk about wasting IT. It’s a HIM.

Alice: I don’t know what you mean.

Hatter: Of course you don’t! I dare say you never even spoke to Time!

Alice: Perhaps not, but I know I have to beat time when I learn music.

Alice: Ah! That accounts for it, he won’t stand beating. Now, if you only kept on good terms with him, he’d do almost anything you liked with the clock. For instance, suppose it were nine o’clock in the morning, just time to begin lessons: you’d only have to whisper a hint to Time, and round goes the clock in a twinkling! Half-past one, time for Lunch!

March Hare: I only wish it was.

Alice: That would be grand, certainly, but then – I wouldn’t be hungry for it, you know.

Alice: Is that the way YOU manage?

Hatter: Not I! We quarreled last March – just before HE went mad, you know – it was at the great concert given by the Queen of Hearts, and I had to sing, “Twinkle, twinkle, little bat! How I wonder what you’re at!” You know the song, perhaps?

ALICE: I’ve heard something like it.

Hatter: It goes on, you know, in this way: – “Up above the world you fly, like a tea-tray in the sky. Twinkle, twinkle –”

Dormouse: (sleepily) Up above the world you fly, Like a tea-tray in the sky. Twinkle, twinkle –”

Hatter: Well I hardly finished when the queen jumped up and said “he is murdering time, off with his head.

Alice The queen doesn’t sound very nice.

Hatter: Since then he won’t do a thing I ask. It is always six o’clock.

Alice is that why all the tea things are out?

Hatter: We never get a chance to wash up.

March Hare: I think Alice should tell us a story.

Alice I don’t have a story to tell.

March Hare: Dormouse, tell us a story.

Dormouse: Ok, Once upon a time there were three sisters who lived in the bottom of a well.

Alice: What did they live on?

Dormouse: Treacle.

Alice They must have been very ill.

Dormouse: Yes, they were very ill.

March Hare: Have some more tea, Alice.

Alice: How can I have more when I hadn’t any to begin with?

March Hare: Well, how can you have less, then?

Alice: Why did they live in the bottom of the well?

Dormouse: Because it was treacle well.

Alice: there is no such thing.

Dormouse: Stop interrupting.

Mad Hatter: I need a new cup, lets all move down a place.

Alice: This is the stupidest tea party I was ever at in my life.

Hatter, hare, dormouse: Shrug their shoulders and run off singing twinkle twinkle little bat.

(suddenly a rose tree appears)

3 playing cards of hearts are painting it.

Two of hearts: Be careful five you are splashing paint all over me.

Five: I can’t help it, seven pushed me.

Seven: No I didn’t, why do I always get the blame.

Alice: What is going on here?

Seven: Oh my! You scared us. I nearly lost a year of my life. I nearly became six again.

Two: Well you see, we planted a white rose bush and the queen wanted a red one. So we are trying to change before she turns up.

Five: Red Alert! Red Alert! The queen is coming.

They all bow as the queen inspects the rose bush. She notices Alice.

Queen: Who is this?

Cards: We have no idea.

Queen: Well off with her head.

King: But she is only a child.

Queen: Well do you play croquet.

Alice: Why, yes.

Queen: Well come on then.

(King gives Alice a Flamingo.)

Alice: But this is a flamingo and the balls are hedgehogs.

King: Well how else will we play?

The croquet game

Alice hits the ball and misses the White Rabbit.

White Rabbit: It is a fine day for a game of croquet.

Alice: Where is the Duchess?

White Rabbit She has been sent to the high tower. She is to be executed.

Alice Why?

White Rabbit: because she boxed the queen’s ears.

Alice starts to laugh

White Rabbit: Hush, she will hear you.

Queen: Get to your places, off with their heads. Off with their heads.

Cheshire Cat: How are you getting on?

Alice: Not very well, they are not playing fairly.

Cat: How do you like the queen?

Alice She is not very nice. Is she?

There is a fanfare.

White Rabbit Quick the trial is about to start.

The trial

The king and queen sit on their throne. The knave kneels before them.

Knave: I am not guilty. I didn’t do it.

King: Ace read the charges.

Ace: The Queen of Hearts

She made some tarts,

All on a summer’s day;

The Knave of Hearts

He stole those tarts.

King: Call the first witness.

Hatter: I haven’t finished my tea.

King: Next witness.  Give your evidence.

Cook: The tarts are made of treacle.

King: Call the next witness.

Ace: The next witness is Alice.

King: What do you know of this business?


King: Well all the evidence points to knave being guilty.

Alice: No it doesn’t. It proves nothing of the sort.

Queen: Hold your tongue.

Alice No I won’t. You are all nothing but a pack of cards.

Jury: Off with her head.

(Everyone rushes for Alice and the lights go off. Curtains close and Alice comes outside and sits in the steps. She is sleeping)

Lorina: Alice, Wake up, wake up it is time to go home for tea.  We are having treacle tart tonight.

Alice :(confused) it must have been a dream after all.

alice 3

Movement Games

1 Apr

Movement Games

Movement is about expressing yourself physically. The movement games below improve a child’s flexibility, co-ordination, balance and control. The games are also an excellent way for children to explore body language, by practising and observing, and also to learn how to walk like a specific character.

Mime is an integral part of Drama and the activities in this section enable the children to improve their mime skills. Children often find mine easier because they don’t have to speak.

Game: Movement sequences

Difficulty rating: *

Minimum number of participants: 2

Resources needed: Large space

Instructions: The leader talks to the children about different ways of moving. Ask them to call out different ways people move.

Examples to get you started include:

o walking

o running

o crawling

o rolling

o hopping

o skipping

o jumping

o leaping

o tiptoeing

o tumbling

o turning

o galloping

o twirling

o spinning

o walking sideways

o walking backwards

The children will come up with many more. When they have moved in all the different ways, the leader calls out movement sequences such as:

o walk – jump – twirl – tumble

o spin – hop – skip – gallop

Give the children a chance to be the leader and to call out their own movement sequences.

For more movement buy Drama Start on or

Stage Start – Free on Kindle today.

29 Mar

Stage start is free on Kindle today. 20 play for children ages 3 -12).

I have taught Drama to children for the last eighteen years. The following is a selection of plays that I have written and that have been performed on numerous occasions with different Drama Groups I have worked with throughout the years.The first nine plays – The Lion and the Mouse, The Little Red Hen, The Gingerbread Man, The Ants and the Grasshopper,The Enormous Turnip, Chicken Licken, The Hare and the Tortoise, The Three Billy Goats Gruff, The Ugly Duckling and The Boy Who Cried Wolf -  are all based on well-known  and well-loved, traditional children’s stories.
The play Chinese New Year is based on the legend of how each animal became associated with a Chinese year. The Lonely Dragon is based on a therapeutic story I wrote about isolation and making friends. How the Zebra got his Stripes tells the fun story of the legend of how all the different jungle animals came to look like they do today. The Selfish Giant is based on the very popular short story by Oscar Wilde; The Land of Trolls and Gargoyles is a play about a child’s attachment to his parent, and No Excuse deals with the topic of bullying. Caught in the Act, At Doctor’s Crowne and A Winter’s Tale have fewer characters and can be used in a small drama class or with smaller groups. Finally, Anne of Green Gables is a duologue based on the very famous book Anne of Green Gables by L. M. Montgomery. In the scene, Anne accidentally gets Diana drunk and chaos ensues.

Click her to get your free copy


The Ants and the Grasshopper a five minute play for children

14 Mar

Characters: Three storytellers, three ants, grasshopper, owls, squirrels and bears.

(Stage Directions: the owls, squirrels and bears are in a large semicircle stage right; storytellers are stage left and the ants are in the centre of the stage.)

Storyteller 1: One hot summer’s day …

Storyteller 2: … there were some ants working hard.

Storyteller 3: They were collecting food for the winter. (All the ants are miming digging, pulling and pushing.)

Ant 1: I am so hot.

Ant 2: Me too!

Ant 3: This is very hard work.

Storyteller 1: They saw a grasshopper listening to some music on his iPod. (Grasshopper passes by, singing and dancing; the ants stop work and look at him.)

Storyteller 2: He was dancing …

Storyteller 3: … and laughing and enjoying the lovely weather.

Grasshopper: Ants, you are so silly. You need to enjoy the sunshine.

(Ants start working again.)

Ant 1: We are working hard.

Ant 2: We want to have food for the winter. (Grasshopper keeps dancing.)

Storyteller 1: The grasshopper continued enjoying himself.  (The Ants keep working and move stage right.)

Storyteller 2: Winter started to come and the weather got colder and colder.

Storyteller 3: The snow began to fall.

Storyteller 1: The grasshopper was cold and hungry.  (Grasshopper rubs his stomach and shivers. He looks at the owls who start to fly around the stage.)

Grasshopper: I am cold and hungry; perhaps my friends the owls will feed me. Owls! Owls! Will you please feed me?

Owls: (Owls fly around the grasshopper and stop centre stage. They stand around the grasshopper.) Twit Tuhooo! Oh no, we will not feed you. (They fly back to their place in the semicircle.)

Grasshopper: Oh dear! I know, I will ask my friends the bears to feed me. (Grasshopper walks towards the bears.) Bears! Bears! Please feed me. (Bears are asleep so he wakes them up and they walk to the centre stage.)

Bears: (The bears are very angry that they have been woken up.) Growl! Growl! Oh no, we will not feed you. (The bears go back to their place in the semicircle.)

Storyteller 1: Then the grasshopper saw some squirrels. (The squirrels mime eating nuts stage right.)

Grasshopper: Squirrels! Squirrels! Please feed me! (They squirrels walk towards him.)

Squirrels: Oh no, we will not feed you. (They hop back to stage right.)

Storyteller 2: The grasshopper was very cold and hungry. He didn’t know what to do. (Grasshopper is shivering and rubbing his stomach.)

Storyteller 3: Then he thought of the ants. (The ants move to the centre of the stage.)

Grasshopper: Ants! Ants! Please feed me. (The ants go into a huddle away from the grasshopper.)

Storyteller 1: The ants thought about it and decided to give him some food. (All the ants face the grasshopper.)

Ant 1: You must promise that next year you will work hard in the summer. (Grasshopper gets down on his hands and knees.)

Grasshopper: Oh thank you Ants, I promise.

Storyteller 1: That summer the grasshopper kept his promise and worked hard to collect food for the next winter. (Grasshopper mimes pushing, pulling, carrying and digging with all the ants.)

Storyteller 2: The lesson of the story is: fail to prepare …

Storyteller 3: …prepare to fail.

 For more plays for young children go to Stage Start at, uk




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