The Fox and the Cat – a five minute play.

Cast: (15) 3 storytellers, 4 foxes, 4 cats, 4 dogs.
Storyteller 1: One day the foxes and the cats were playing in the woods.
Storyteller 2: The foxes were boasting about how clever they were.
Fox 1: We are very clever.
Fox 2: We are ready for any situation we find ourselves.
Fox 3: We have lots of plans to choose from
Fox 4: if our enemies try to catch us.
Storyteller 3: The cats looked worried.
Cat 1: Oh dear, the foxes are very clever.
Cat 2: We have only one plan.
Cat 3: We might have only one plan but it always works for us.
Cat 4: It is better to have one plan instead of lots of plans to choose from.
(The foxes and the cats are playing with each other on the stage and the dogs come in walking slowly and sniffing.)
Storyteller 1: The foxes and the cats played happily with each other in the woods.
Storyteller 2: The dogs were hunting not so far from where the foxes and the cats were playing.
Storyteller 3: They were sniffing very hard.
Dog 1: (sniffing) Do you dogs smell something?
Dog 2: Yes I smell some foxes.
Dog 3: And I smell some cats.
Dog 4: Quick let’s get them.
(They are in background sniffing hard and barking. The foxes and cats suddenly stop playing together.)
Foxes: Do you hear something?
Cats: Dogs.
Cat 1: Come on, cats climb this tree.
(All the cats climb the tree)
Cat 2: Foxes, this is our plan.
Cat 3: You better choose one of your plans
Cat 4: and be quick the dogs are getting nearer.
Fox 1: Stay calm, foxes. We have lots of plans to choose from.
Fox 2: Quick, let’s run behind this bush.
Fox 3: No, we should run down this hole.
Fox 4: The dogs are getting closer. We need to choose.
Fox 1: Jump down this hole.
(They all jump down the hole.)
Fox 2: It is too big the dogs will be able to get in.
Fox 3: Let’s jump into the smaller hole.
(Dogs arrive at the hole.)
Dogs: Caught you!
(The dogs drag the foxes off the stage and the cats come down slowly and continue playing.)
Storyteller 1: The lesson of this story is
Storyteller 2: that it is a better to have a good plan
Storyteller 3: then lots of plans you can’t choose from.

More movement activities for children


Game: String shapes

Age: 4 years +

Minimum number of participants: 4

Resources: Clear space, a long piece for each group of four, blindfolds (optional).Other Benefits: This can practice imagination, shapes and group cohesion.

Instructions: Divide the group into smaller groups of 4. Give each group a long piece of string. Each member of the group are blindfolded or they close their eyes tightly. The teacher calls out a shape such as square. Each group has to try to work together to make that shape with the string. The teacher gives them 30 seconds to complete. When the 30 seconds are up then the groups stop and open their eyes. The teacher decides which group has made the best shape square with their string and awards them a point. The group at the end with the most points are the winner.

Shape suggestions:

Basic shapes






Advanced  shapes












Game: 1, 2, 3, clap

Age: 3 years +

Minimum number of participants: 4

Resources: Clear space

Other Benefits: This is also a very good coordination and helps promote listening skills.

Instructions: Everyone stands in the circle. Each child counts 1, 2, 3, clap 5, 6, 7, clap. Every fourth number the child must clap and not say the number. So number 4, 8, 12, 16, and 20 all must clap. Then the second round the children say 1, 2, bend, clap, 5, 6, bend, clap. So number 3, 6, 9, 12, and 15 all must bend. On the third round they go 1, jump, bend, clap, 5, jump, bend, clap. The fourth round they say hop, jump, bend, and clap.

Game: Mexican move

Age: 4

Minimum number of participants: 10

Resources: Clear space

Other Benefits: This activity helps the children to focus the mind. Helps with reflects.

Instructions: Children all start in a circle. The send a clap around the circle. Each child has to clap one after the other really quickly. The object is to get the clap around the circle as fast as possible. The teacher can time it. They can change the clap to a hop or a bend or any other types of movements. They time each round and see which movement they get around the fastest.

List of movements:









The Goatherd and the Wild Goats -a 5 minute play for children based on an Aesop’s fable


Characters:(10) three storytellers, goatherd, three goats, three wild goats.
Storyteller 1: Once upon a time there lived a goatherd.
Storyteller 2: He spent all day taking care of his goats.
Storyteller 3: He would always feed them and make sure they were safe at night.
(Goatherd gathers his goats and mimes feeding them. He rubs them gently and looks at them lovingly.)
Goat 1: We are so lucky the goatherd is so kind to us.
Goat 2: We would be hungry if he didn’t feed us.
Goat 3: And cold if he didn’t give us shelter at night.
Storyteller 1: One day while they were out grazing on the hills.
Storyteller 2: They came across three wild goats
Storyteller 3: They were tall and beautiful but they looked very cold and hungry.
(Wild goats come on stage. They look sad. They are shivering and rubbing their stomachs.)
Wild Goat 1: We are very cold.
Wild Goat 2: And very hungry.
Wild Goat 3: It is nearly winter and if we stay here out on the hill we will die.
Goat 1: I know come with us.
Goat 1: The goatherd will take care of you.
Goat 1: He always gives us food and keeps us safe and warm at night.
Storyteller 1: The goatherd came back to gather his goats.He saw the tall and beautiful wild goats.
(Goatherd mime counting 1, 2, 3, 4, 5, 6.)
Storyteller 2: He had never seen such beautiful goats before and he wanted to keep them.
Storyteller 3: So he came up with a clever plan.
Goatherd: I will feed the wild goats lots of delicious food and keep them warm and safe at night. That way they won’t want to leave and they will become part of the my flock.
Storyteller 1: The goatherd gave the wild goats delicious food.
(He mimes giving them the food and the wild goats look happy. His own goats don’t look pleased.)
Wild Goats: (eating the food) Yummy!
Storyteller 2: He gave his own goats very little.
Goats: We are so hungry (they lie on the floor as they are too weak to walk.)
Storyteller 3: Winter came to a close and spring arrived. One day the goatherd came to gather his flock.
Storyteller 1: But the wild goats were not there.
Storyteller 2: They had scampered up the hill. The goatherd saw them and ran after them.
Storyteller 3: When he found them he said….
Goatherd: Is this how you thank me for giving your delicious food and safe place to stay during the cold winter months. You must stay and be part of my flock.
Wild Goat 1: We will never join your flock.
Wild Goat 2: We saw how you treated our friends.
Wild Goat 3: You would treat us the same if some one better came along.
Storyteller 1: The goatherd went back to the goats but they were no longer there.
Storyteller 2: He was sad and began to cry.
Storyteller 3: He wished he had treated them better.
Storytellers: It is not wise to treat your friends badly for the sake of new ones.

The Fox who lost his tail


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Characters: (13) three storytellers, fox who lost his tail, the wise old fox, five foxes, rabbit, two hunters.
Storyteller 1: One day there was a fox who was taking a stroll in the forest.
Storyteller 2: that very same day there were hunters hunting in the forest.
Storyteller 3: They were hoping to catch something nice and juicy to eat.
Hunter 1: This looks like a good spot for a trap.
Hunter 2: Let’s put it here and with some luck we might catch something nice for our tea.
Storyteller 1: The hunters set their trap and off they went on their merry way.
Storyteller 2: Along came the fox. He was enjoying his walk.
Fox: What a lovely sunny day for a relaxing stroll in the forest.
Storyteller 1: Suddenly his tail got caught in the trap.
Fox: Oh dear. I’m stuck.
Storyteller 2: He pulled and pulled until finally he was free.
Fox: At last I’m free but look I’ve lost my tail (he starts to cry).
(Rabbit comes hopping along.)
Rabbit: Why are you crying?
Fox: I got caught in this trap and look I lost my tail. (He shows him). All the other foxes will laugh at me.
Rabbit: I’ve an idea. Tell the other foxes that you are happy you have lost your tail and you think you look so much better without it.
Fox: (stops crying) What a great idea.
Storyteller 3: The rabbit left delighted he could help.
Storyteller 1: The next day the fox called a meeting with all the other foxes.
Fox: Roll up, roll up, I have some important news to share with you.
Fox 1: Look at him. He has no tail.
Fox 2: What happened to it?
Fox 3: Did you not hear? He got caught in a trap and lost it.
Fox: I’m here today to tell you that you don’t need your tails.
Fox 4: Why ever not?
Fox: When dogs chase you they grab your tails first. If we didn’t have them then it would be much harder for them to catch us.
Fox 5: That is very true.
All foxes: (nods heads in agreement.)
Fox: When you want to sit down to talk to your friends it gets in the way.
All foxes: Good point.
Wise old fox: You make a very good argument but may I ask you a questions. If you had not lost your tail would you be standing here today telling us to cut ours off.
Fox: (hangs his head in shame) Ummm no.
Storyteller 1: The fox hung his head in shame.
Storyteller 2: He left the forest for good.
Storyteller 3: The lesson of the story is misery loves company.


Aesops fables – A Collection Of Plays for Children Free on Wattpad!


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The following plays are free on Wattpad just click on the picture above.

These plays for children are based on an Aesop’s fables.
Belling the Cat
The Lion and the Mouse
The Hare and the Tortoise
The Boy who cried Wolf
The Ants and the Grasshopper
The Fox and the Crow
The Town and Country Mouse
The Miller, the Son and the Donkey
The North Wind and the Sun
The Goatherd and the Wild Goats

Movement and Warm Up Game


Game: Imagine you are……

Age: 3 years +

Minimum number of participants: 2

Resources: Clear space.

Other Benefits: This game also stimulates the players imagination and creativity.

Instructions: This game helps players do traditional stretches in a creative and fun way. These stretches can be done individually or in pairs.

Imagine you are a whisk Get the players to put their hands over their and join their hands together and move them in around large circle. First the move them clockwise and when they get comfortable get them to do it anticlockwise. Imagine you are an inchworm Get the players to bend down and put their hands on the ground. Then get them to walk their hands out in front of them until their are supporting their body weight. They get into a push up position. Walk feet up to hands. Continue walking hand outs and feet up to hands around the room. Make sure that they have their own space and don’t bump into one another.

Imagine you are a car wiper Get the players to lie on the ground. When they are comfortable get them to put their legs in the air. Then slowly move both legs from one side to another..

Imagine you are a cat stretching Hands and feet are on the floor, arch back high in the air and stretch. Imagine you are a giant Get the players to take a big step and lunge on each step. Imagine you are a marching soldier Get the players to swing arms and bring legs up to the chest on each step.

Imagine you are a leaping frog Get the players to squat down. They put their hands between their knees and jump around the space.

Imagine you are a basket

Imagine you are a crab. The teacher can use their own stretches but get the players to use their imagination by getting them to imagine they are an object or animal.

The Sun and the North Wind


Characters (9): Three storytellers, rain, fog, snow, mist, cloud, man.

Storyteller 1: One day all the different types of weather were up in the sky.
(All the weathers are moving and interacting with one another on the stage then the wind enters.)
Storyteller 2: The wind started to boast to all the other types of weather that he was by far the most powerful of all weathers.
Wind: I’m the strongest weather here and everyone knows it.
Rain: Wind, you are always boasting how strong and powerful you are.
Snow: It is all we ever hear from you.
Fog: Why don’t you just prove it once and for all.
Mist: I know let’s have a contest to see who is the most powerful weather.
Wind: I will take any of you on and blow any of you away.
Cloud: Do you see that man wearing a coat over there?
(Man walks on stage.)
All: Yes.
Cloud: Whoever can make him part with his coat is the most powerful. (All the weathers look unsure except for the wind).
Storyteller 3: All the weathers seemed unsure that they could beat the wind.
Storyteller 1: The wind was confident he had won even before the contest even started.
Storyteller 2: Then the sun said…
Sun: I will beat all of you in this contest. I will make the man part with his coat.
Wind: (shakes the sun hand) Let’s settle this once and for all.
Storyteller 3: The wind took a long deep breath.
Storyteller 1: He blew and blew
Storyteller 2: and blew and blew.
Storyteller 3: But the more he blew the more the man held on to his coat.
Man: Suddenly the wind has got very strong. I must hold on to my coat really tight.
Storyteller 1: No matter how hard the wind he couldn’t make the man part with his coat.
Wind: I give up.
Sun: My turn. Everyone watch and learn.
Storyteller 2: The sun started to shine. The sun got hotter and hotter.
Man: What a lovely sunny day it has become. I will take off my coat and sit under that tree over there and get some shade. (He takes off his coat and sits on it under the tree and enjoys the sun.)
Storyteller 3: The sun continued to shine.
Sun: I’m the winner. I’m the most powerful weather.
All: Hooray!
(Wind walks off in a huff)
Sun: Gentle persuasion always works best!

The Town Mouse and the Country Mouse – A Ten Minute Play


Characters: Town Mouse, Country Mouse, Country Mouse’s wife, three tree, three flowers, hedgehog, squirrel, worm, mother, father, child, cat, dog.
(Town Mouse is sitting on the stage. He is looking very bored.)
Storyteller 1: Once upon a time there was mouse called Town Mouse.
Storyteller 2: One day he was bored and he decided to go visit his friend Country Mouse.
(Town Mouse is in the centre of the stage packing his bag. He puts some cheese in it and then he starts to walk.)
Storyteller 3: Country Mouse was so happy to see him.
(Country Mouse and his wife walk on stage and give Town Mouse a big hug.)
Country Mouse: I’m so happy to see you. Welcome to the country.
Country Mouse’s Wife: You have had such a long journey, you must be hungry. Come sit down and enjoy the feast I made for you.
(They sit on the ground and the wife gives him some country food.)
Storyteller 1: Town Mouse didn’t like the food you get in the country.
Storyteller 2: It was far too plain for him.
(Town Mouse is sitting down, he eats the food but spits it out and makes a face.)
Country Mouse: I must show you around the beautiful countryside.
(The trees and flowers are scattered around the stage.)
Country Mouse: This is my friend the Town Mouse. He has come to visit the country side.
To read the rest of the play click on


The Wizard of Oz – A Play for Children!

Characters: Dorothy, Uncle Henry, Auntie Em, Toto, Good Witch of the North, Munchkins, Scarecrow, Tin Man, Lion, Wicked Witch of the West, Chief of the Flying Monkeys, Flying Monkeys, Emerald City Guard, the Wizard of Oz.

Song: “Somewhere over the Rainbow”

Scene 1 – The Farmyard in Kansas.

(Curtains open, Uncle Henry is in the farm yard chopping wood.)

Dorothy: (walks on stage) Hello Uncle Henry, what are you doing?
Uncle Henry: I’m chopping wood for the fire so we can be nice and warm this evening. Where have you being?
Dorothy: We went to the woods for a walk and picked some flowers for Auntie Em and had a paddle in the stream.
Uncle Henry: Who were you with?
Dorothy: Why Toto of course! Toto, Toto come here boy. (A little black dog runs in.)
Uncle Henry: I wish all the animals on the farm loved me as much as you that dog loves you.
Dorothy: I love him too.
Uncle Henry: I know you do. (He continues chopping the wood and Dorothy and Toto play with each other.)

(Auntie Em walks on stage.)
Auntie Em: Oh Henry, I hope you have put all the animals away for the night. It looks like a big storm is coming.
(They all look anxiously towards the sky and the light darkens.)
Uncle Henry: Dorothy come and help me put the animals away and Em you get us some food and water. We will need it because the storm looks like it might turn in to a cyclone so it’s a good idea we spend the night in the cellar.
(They all leave the stage. Lights get dark, sound of wind and thunder.)
(Dorothy, Henry and Toto all come back on the stage.)
Henry: Everything is locked up for the night. The cyclone is coming we better join Auntie Em in the cellar.

(Henry runs off the stage but then there is a sudden crash of thunder and Toto gets scared and runs the opposite way. Dorothy runs after him. The cyclone has come and the lights flicker on and off. Dorothy finally finds Toto and they are thrown around the room until eventually Dorothy hits her head and is thrown to the floor. The sound continues on for a while and then there is a crash and everything is in darkness.)

(Curtains close)

(The Munchkins come in from the back of the theatre. They will improvise and interact with the audience. They will tell the audience about the Wicked Witch of the East who treats them like slaves and her sister the Wicked Witch of West.)

Scene 2- Munchkin Land
(Dorothy wakes up and a bird is singing and the sky is clear and blue.)

Dorothy: Uncle Henry, Auntie Em where are you?
(She gets up slowly and walks out and she sees some Munchkins and the Good Witch. They all bow when then they see Dorothy but the Munchkins run away and hide.)

Good Witch: You are most welcome to Munchkin land. (All the Munchkins start giggling but Dorothy can’t see them.)
Dorothy: Why thank you everybody you are most kind.
Good Witch: No, thank you so much for killing the Wicked Witch of the East and now all the Munchkins are free from her power.
Dorothy: I think there must be some mistake. I didn’t kill anyone.
Good Witch: (she points to the house) Well you house did.
Dorothy: Oh dear I didn’t mean to kill her.
Good Witch: You don’t understand it is a good thing now the Munchkins are free from her power.
Dorothy: Who are the Munchkins?
Good Witch: They are the people that live in the land of the East. They were the Wicked Witch of East’s slaves. And now they are free. Munchkins come out come out where ever you are and meet your saviour.
(Munchkins come out from where they are hiding and they go and examine the dead witch.)
Munchkin 1: She is well and truly dead.
Munchkin 2: There is nothing left of her except her ruby slippers.
Munchkin 3: Well done Dorothy you are new queen of Munchkin land.
(They all sing” Ding dong the witch is dead” and do a dance.)
Dorothy: But I want to go home to the farm in Kansas. I don’t want to be the queen of this place. (She starts to cry.)
Good Witch: Well Dorothy, you are not in Kansas anymore. (She comforts her).
Dorothy: But how do I get home to Uncle Henry and Auntie Em and the farm?
Good Witch: You must go to the Emerald city and ask the great and powerful Oz to help you.
Dorothy: Who?
Good Witch: He is a wonderful Wizard who knows everything. He will help you?
Dorothy: But how do I get to Oz?
Good Witch: You must walk. It is a very long journey through a land that is sometimes pleasant and friendly but sometimes very dark and terribly scary. But here, take the Wicked Witch’s ruby slippers. They will keep you safe. All you need to do is follow this yellow brick road.

(They all sing” We are off to see the Wizard”. They all leave the stage. And there is darkness. Dorothy walks on stage and there is a Scarecrow on the stage. She walks past him but the Scarecrow winks at her she returns and looks at him and then thinks she has just imagined it so she walks on.)

Scarecrow: Hello there!
Dorothy: (stops walking) Did you speak?
Scarecrow: Yes I did. Can you help get me down from this perch? My arms are very stiff.
(Dorothy helps him get down.)
Scarecrow: That’s much better. Thank you. What’s your name?
Dorothy: Dorothy
Scarecrow: That’s a nice name, where are going, Dorothy?
Dorothy: I’m going to the Emerald city to ask the Wizard how to get home to the farm to Uncle Henry and Auntie Em.
Scarecrow: Where is the Emerald city?
Dorothy: I don’t know I thought you would know.
Scarecrow: I don’t know anything because I don’t have a brain. (Pauses) I know, if I come to the Emerald city with you do you think the Wizard will give me a brain?
Dorothy: I don’t see why not. Come with me. But we must find the yellow brick road.
Scarecrow: What’s a yellow brick road?
Dorothy: A road made with yellow bricks.
Scarecrow: Oh Dorothy, you are so clever.

(He asks the audience have they seen it. They find it and sing “We are off to see the Wizard”. They go off stage. When they come on stage again there is a Tin Man.)
To read the rest of the play click on


Object Freeze


Age: 3 years+
Minimum number of participants: 4
Requirements: Clear space, lively music, CD player.
Other Benefits: This game also develops children’s listening and concentration skills.
Instructions: The children free dance to some lively music. When the music stops the teacher call out an object the children have to freeze in the shape of that object. If they move, they are out. The eliminated children get a chance to call out the object. You can use a theme. The following are some examples of different themes that could be used.

Halloween freeze
Witch on her flying broomstick
Bat flying in the night
Frightened child
Bobbling apple

Superhero freeze
Superman/Super girl
Wonder woman
Iron Man
Aqua man
The Hulk
Silver Surfer

Circus freeze:
Ring Master
Knife Thrower
Lion tamer


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